PM3.02 - Diddy Kong - Action - 0x126

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  2. CreateInterrupt { interrupt_id: None, action: Hitstun, requirement: (AnimationEnd) }
  3. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. if (ArticleAvailable value(1))
      1. GenerateArticle { article_id: 1, subaction_only: true }
    2. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. ChangeSubactionRestartFrame(SpecialAirHiDamage)
  5. SetAirGround(0)

Exit Script